|
Index >>
Images from the Film |
Making of a Scene
From Pixar Animation Studios -- the Academy Award-winning creators of Toy Story, A Bug's Life, Monsters, Inc. and Finding Nemo -- comes The Incredibles, an action-packed animated adventure about superheroes. Directed by acclaimed filmmaker Brad Bird (The Iron Giant), the film opens this weekend, November 5, 2004.
We've been provided with a look at how one of the scenes from The Incredibles was created. Enjoy!
Storyboard Sketch
This is a black and white, hand-drawn storyboard of the shot.
Layout and Animation
Layout helps the director plan the location and motion of the camera, and the timing of each shot. Using models rigged by the Character Team, Animators can then control every aspect of the character motion, providing the physical acting for the scene. High-level controls such as those illustrated here control everything from what the character is touching to bend and squash-and-stretch of specific bones. Pixar's proprietary software allows the final position of the character skin to be seen by the animators in real-time, despite the sophisticated understructure of fat, muscle and bone.
Modeling, Set Dressing and Final Layout
The process of modeling involves construction of the virtual surfaces that define the form of particular objects and environments. Hundreds or sometimes thousands of these models are then positioned to form the set and its surroundings. The placement of models helps to promote the purpose of a shot, leading the eye, or allowing the character to interact with their surroundings.
Simulation
After the characters' bodies are animated, the motion of their clothes and hair are added. This motion is based upon the movement of the characters, using a computer simulation of the physics of fabric and hair. The simulation takes into account gravity, weight, stretchiness, friction and other factors, as well as the collisions of each garment against itself and its surroundings. The result provides a very natural looking shape and motion, which can be further augmented with virtual wind, magic clothespins, adjustments to the passage of time and other techniques used to ensure that the hair and clothing move in a manner consistent with the goals of the shot.
Shading and Lighting
After the characters' bodies are animated, the motion of their clothes and hair are added. This motion is based upon the movement of the characters, using a computer simulation of the physics of fabric and hair. The simulation takes into account gravity, weight, stretchiness, friction and other factors, as well as the collisions of each garment against itself and its surroundings. The result provides a very natural looking shape and motion, which can be further augmented with virtual wind, magic clothespins, adjustments to the passage of time and other techniques used to ensure that the hair and clothing move in a manner consistent with the goals of the shot.
Index >>
Images from the Film |
Making of a Scene
|
|
|